SOUND DESIGN
2024 : sound redesign
Using Logic Pro and a combination of recorded and synthetic foley effects I redesigned magic effects from Demons Souls Remastered, Destiny 2, and Monster Hunter: World.
Implementation
Here are demonstrations of my ability to implement audio using both FMOD and Wwise into the two most popular public game engines Unity and Wwise.
about
me
I have been working in game sound design for 2 years on private projects and redesigns. However I have been making music and audio of some kind for more than 10 years from classical training to working in professional studios on commercial music. With a degree in Sound Engineering and extensive experience across multiple fields; Sound Design has become my ultimate passion and I hope to bring 110% to every project that I work on.